Colony growth speed. #7 (ノ° °)ノ. or set a max fps limit within the game or video control panel if possible. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). phase out. Here's my modlist, maybe something is slowing it down. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Choose the Apps option from the list. I generally run with 4 in my fleet (and put surveying equipment on them), and I end up with full supplies and fuel on. 1a-RC6] Fast Engine Rendering v1. However, some remnant fragments (mainly, the ones spawned in the system after you salvage a probe and it triggers an alarm) will still try to chase you down, which can lead to hilarious moments like a fragment engaging you and causing you reputation to. FPS Issues. 3, the newest version of the mod before the drama is 2. Control-capslock toggles the game to run in as-fast-as-possible mode. I've been shooting at this thing for five minutes. 75k armor (17% more) Reapers to destroy: ~6-7 (5 with no armor and on the same part for both calcs) (10 with distributed attacks) Literally an equalizer. Unable to launch. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. json file to allow you to transfer items quickly using the Alt key. Recommended for people with 6 GB of System RAM. I kill those ridiculous remnant battle carriers that [Ship/Weapon pack] introduces. Go into the game's config file and find the settings for "Easy" mode. Essentially, the Mjolnir forces smaller ships to drop their shields or risk overload, after which the EMP damage quickly disables the target's weapons. I then alt-tabbed the program and my laptop blue-screened. For a while I have observed that FPS seems to tank after sizeable battles, and just a moment ago I was flying around at pretty stable in-system 60 FPS but immediately after a large(ish) battle my in-system FPS drops to sub-20 and hyperspace FPS is even worse at 12 - 18 FPS (was 40ish before slowdown). 5gb : 14fps, 6gb : 12 fps, 6. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Then I think the right file is contents -> MacOS -> starsector_mac. The game is set to my monitor's resolution with fullscreen disabled. Search "maxBattleSize" in settings. If not, then find those mods and defiantly stop running your game at 3x speed. Nat weathers, community shaders, upscaling, vanilla HDR looks very similar to Nat weathers with ENB made for nat weathers and saves 20-30% fps. Now fully released!It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 202. My current game uses aroud 50 or maybe 60 mods, not pretty sure of the real count. r/starsector • 28 days ago. This didn't choke the game outright during full-sized battles but I have noticed FPS issues - the game's engine visibly, though not significantly, "slows down" during battles, explicitly so when I launch a lot of missiles. Starsector uses very antiquated ways of rendering graphics. Nevermind, it only worked for about a minute. 25. Edit 3: Apparently Starsector hates Nvidia, or my computer is using my integrated when I tell it to use the nvidia, and the nvidia when I tell it to use my integrated. Even with that you will continue to have performance issues because you do not have eneough ram to run the game and your OS. I'm getting to a point for the first time of any Starsector playthrough, where I now want to remove, said colonies and push back!! Defending has been a bit of a pain (but fun) however, I wanna go at them like a bag of flyint di$€s and weaken them. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. My settings: - vmparams RAM set to 8192. Beware though it increases ordinance points for all ships. 03. Solid showcase! But tbh using SO late game is pretty counter-intuitive. The monitor is most useful when drawing fire away from enemy capital ships, however, if the enemy has capitals, these battles will be going on for a while and the monitor will quickly begin to have problems due to extended deployment. One. The asteroid ship pack is a simple ship pack that adds ships made from asteroids that can spawn on pirate and independent fleets. Usually I spend my "preload" period wandering on the empty. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. But then, i launch about 1 cruiser and 4 destroyer to fight against some. "vsync":true --------> "vsync":false. I went from mid 30's to mostly keeping 60fps the whole time. Today it graduated tho, I was playing borderlands 3, just got the game, and it crashed after running normally, with maybe a few fps drops. Controls are fully customizable. This helps a lot but makes all edges jagged (totally worth it). To accomplish this, use the game's simulator function in a mission, pilot a Wolf or Lasher, spawn some enemy frigates, and fight them over and over until you can win consistently. Reds are Gamma cores, Yellows are Beta and Blues are Alpha. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. Sometimes there are additional objects that surround a planet, like those magnetic. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. DarknightK • 2 yr. Wanted to play some starsector. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. This mod is for you! Hold the middle mouse button and the game becomes 2x faster. My System is so Overpowered ATM so i must have 200FPS but in Endgame 13-15 and 4 Ships what i have so the fps drops down to 20-30 :( My System: Ryzen 9 3950x DDR 4 3200 16CL 32GB Ram Zotac 3090 Geforce x570 Gaming X Gigabyte This game is soooooooooooo nice. Using the Nvidia Control Panel I turned on Low latency mode to ultra and noticed a giant fps boost. Magiclib. 2. . From my experience playing the game with Intel i5-7200U @ 2. Dev mode can be activated by editing settings. From here press Continue. or set a max fps limit within the game or video control panel if possible. The product of multiple mentions. aaronrizz • 3 yr. • 5 days ago. The product of multiple mentions. ago. So that when entering a menu the FPS drops, sometimes below 20, and then at some point, usually because you've been in a menu too long, the FPS drop switches to the game itself and the menus are at normal FPS, though the degradation eventually spreads. Interesting observation about Starsector from a Linux player: if you have multiple monitors, it can decide to grab the resolutions from the wrong monitor. In battle between 1-5%. ago. Industry is optional. sh file. When using mods, just flying around drops me to 21FPS, and when using speedup mod it drops to 15FPS, at first i thought it was because of the heavily modded game, but then i turned off all the mods did a clean install and ran the game vanilla (with 8gb RAM changes), only to find out i have around 45-52 FPS when not moving. (I have an I3 with the stable 30 fps on big battles sometimes it drops to ~15 when a lot of ships appear instantly on the minimap or are just visible, but it regains back quickly to 30) Reply reply. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. Whatever the case may be, I'm getting 60 fps. Alpha AIs also administer them. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. FPS drop. You get a rough monetary value of loot, which is boosted by salvage ships and many talents. What. 1 will cause your fleet to suffer 10% more damage. #7 (ノ° °)ノ. 1 Solution Carlos_L_Intel. [/quotemsg] Ok, thanks I'm going to be shooting for a monitor with free-sync to avoid any issues like that, because i get over 250 fps consistently. This helps a lot but makes all edges jagged (totally worth it). I wouldn't mind smaller, fewer fleets. - Easily. k1llerk1ng. So I'm getting FPS drops on the overworld and in battles. You should check out my post above - there's 300 constellations setup - i'm playing on it right now and there's no fps drops. ago. A mod is better though, since you do not have to alt tab to. My modded game of Starsector keeps popping up and saying memory leak detected. r/starsector • 28 days ago. Open menu Open navigation Go to Reddit Home. 2. Raising your standing with tri-tachion also raises it with the remnants, no need to get a commission. 7ghz. Starsector thread Anonymous 03/11/20 (Wed) 18:32:24 1e1e50 No. Specs are at the end of the post, it's not the hardware. give it a look. 2. 16. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. The Monitor instantly drops shields. json". 03. And even less due to active Fortress shield. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. The images featured at the top are a selection of Alpha Core portraits. I even savescummed to fight them again. 5. 5. As is, with the mods I play, my computer slows to a crawl in fights with lots of fighters. I have no idea what's causing this, and even stranger is like maybe 1 battle (no matter size) will run at a smooth 60. After the restart, my starsector now takes around 30-60 mins (estimate. Basically, even though I get around 20-30 FPS, my computer simply won't ramp up and use more than 10-20% of my CPU or GPU for Starsector (see attachments), while my system works fine for other games. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. -An IT professional and amateur mechanicAs stated before, Vanilla does not leak memory, and most good mods do not either. cassandra112. It allows to slow down/speed up any singleplayer game. - Mod Profiles allow swapping between different groups of mods/versions easily. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. exe through the NVIDIA control. You can also press the caps lock key to toggle fast mode at your leisure. json. NOTICE, all of these ships except the Mentis, Kari, Parithee, and Fenrir are not mine. Well, the solution to my car leaking is to just keep adding oil. Check that it's using the graphics card and not any low performance integrated chip set. exe as well as the Java. I get questions all the time across multip. Graphics Lib is just a given. You could restrict your mods a bit. It is back to maxing out the GPU at 100%. Starsector is highly customizable even without mods so you can tweak it to your liking. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. You can then switch targets to another ship and repeat the process if necessary, allowing you to hold multiple ships at bay without needing to destroy them. Ship. Controls are fully customizable. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. Ive tried to change Vsync to "false", dedicate 4gb ram, and run with java 8 but with no luck. • 1. - Make a new profile for a new save, or keep a barebones profile for mod development. You can change drop chances in drop_groups. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. Re: Starsector 0. 51K subscribers in the starsector community. I have ryzen 5 3600 and rx 5700 xt and the game can drop to to 6 fps when switching back and forth between missions in mission select window in the main menu. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. Starsector is a bit weird when it comes to alt-tabbing. Playing nexerelin with a few more factions installed and at some time my FPS Just drops. If i disable it, the game works perfectly, even with other mods. Would be nice to see Nex tone down fleet spam. Rig: AMD 5600X CPU 32 Gig RAM 3080 GPU game is installed on a fast NVMe SSD (Samsung 980 pro). Slap Unstable injector, dual chaingun and some shield mods on and it will punch well above its weight class while darting around the battlefield. click on a drone in the middle of the swarm press f and watch them instantly disappear. Add a Comment. The large ripple uses a lot of video memory. A drop group is a set of items from which specific items will be picked. Fair enough, it's more than triple the size of vanilla. exe" (Starsector's update to Java 8 was originally reverted and the use of non-standard versions blocked because it caused some strange bugs that couldn't be feasibly tracked down in the available time, but one hopes. Once you’re in the config folder you open settings. Basically, all features of X-games (start from flying a single ship, end as a corporation with multiple ships and factories), but on. Use a ram management tool like Memory Cleaner. I have allocated additional RAM (4GB), but it still has this performance. r/OculusQuest2. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. You should take the salvaging skill that gives extra supplies from salvage. (I have an I3 with the stable 30 fps on big battles sometimes it drops to ~15 when a lot of ships appear instantly on the minimap or are just visible, but it regains back quickly to 30) However, that warning comes up for both my older save (slow) and newer saves (normal speed). For the most part, Starsector is based around the combat mechanic and these skills influence the main part of the game. 30 - 0. Also, no idea what happens if the chance goes >1 with the multiplier applied. You can edit that value in IndEvo settings to anything you want (including disabling it completely). 1 Solution Carlos_L_Intel. The first being the outermost, pixel wide green border that appears on some menus. Lock the FPS at 60 (or whatever is the max in your monitor) Enable the FPS Lock for UI outside the window at 30fps or less. Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. I'm on Ubuntu 14. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Jan 1, 2021. csv and in the rarity column. 1a] Nexerelin by Histidine, Zaphide. Or used in a suicide run distraction to slow down a superior force. And if you make it save less often then it defeats the whole purpose of having an autosave. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. Helium Rain definitely fits the bill. Re: Vram low message, but otherwise fine. [4] The player is able to. Huh, that's the first complaint I've heard about the takedown sound, I'll make slightly quieter I guess. 33. The reason i think this is because the FPS and the idle % counter at the bottom mid of the screen never seems to fluctuate. Fair enough, it's more than triple the size of vanilla. ini file within the GraphicsLib folder in a program like Notepad++. json file in a text editor like Notepad. ini and change "enableShaders":true" into "enableShaders":false" . Re: Low FPS after battles during campaign. I've grown fond of this combat ring/star type of abomination. Go to starsector r/starsector. 3. 1 / 2. Look for the following section: # probability of AI core dropping from a destroyed enemy ship that had an AI core officer installedif you get close enough they drop shields. Starsector is far more CPU heavy than GPU in my opinion. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. 5. [/quotemsg] Ok, thanks I'm going to be shooting for a monitor with free-sync to avoid any issues like that, because i get over 250 fps consistently. Very much recommend. The option may need to be enabled if not already present. I will check this out, no harm in trying. My vram used to cap out at 100% with insane fram drop and such and now it sits at about 20% nicely. The FPS had dropped to 15 on the overworked map, even lower during combat. But after killing some of the ships it started to reach the 40-50 fps range again. I have allocated additional RAM (4GB), but it still has this performance. As title suggests. It was then at commented and. json and replace existing file in your Adjusted Sector config directory. I have done very little over the weekend because it's the weekend, so all you get. Hello fellow space traders. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%Also some people reported that certain AMD cards have issues with Starsector. * Surveying. Starsector not using gpu (desktop) Fractal Softworks Forum. Fast Engine Rendering v1. Available on Steam, Gog, and Itch, and is a very good, hard-scifi "X lite". I have to rstart the game then. Found a ship that I could fix up that had some green hull mods, dodged the nearby scavengers that would try. On the campaign map, if the game is paused after pressing either ESC. 19. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)If you don't mind "cheating" a little bit, you can edit the probability that AI cores will drop from their ships when destroyed in "settings. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. 30 - 0. Miles341 • There's a setting in the . Blueprint drops no longer entirely based on which are already known ; Fixed case where having more marines could sometimes increase casualties for the same raid ; Stability penalty now based on number marine tokens committed to raid Fractal SoftworksStarsectorstarsector-coredataconfigsettings. 9. Alphas are very useful, but attract a lot of attention from the Hegemony and the Path when installed in a colony. Best. Background. Let's go over some key changes you can make in the Starsector settings. O. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). Disable V-Sync. Load save, navigate from spot to inner. kurtwulfgang Ensign Posts: 9 FPS issues, low performance « on: October 21, 2020, 07:50:06 PM » I'm having low fps in game, around 15-25 fps in big battles. The dead memory will add up each battle, slowly deteriorate the performance. - Change vmparams or the starsector . Make sure you edited the right thing. Yeah i have the same Problem. Crypto It prevents asteroid impacts, plus reduces terrain movement penalties. 95 version of Starsector. Admiral Posts: 500 Curious no? Game slowing to a crawl after large fights « on: January 07, 2022, 11:52:08 AM » When I first load up the game its rock solid at 60. ago. New patch is the perfect time to drop in, welcome to the community. Access it by right-clicking on the battery icon on your taskbar and choosing "Power Options". Behold, I have returned to infest your nightmares once again. NVIDIA and AMD release consistent updates for most of their cards to better performance for new games. r/techsupport • Dark Souls 3 Menu/UI progressive FPS drop. 2) Check or uncheck the box specifying whether or not you want to make it large address aware. A guide to fleet composition. Limit FPS to the average FPS you get using RTSS. If you ask on the discord they can give you files for that. Gammas are not very useful. Saw that Industrial Evolution had an update. Actually, re-reading your OP, I think you might possibly be misremembering what FPS you were getting - some of those numbers are above 60, but you couldn't get that without. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. it can be useful at times to drop your shields and let your armor take some bullets that would fry your shields. This sounds like V-Sync/FPS problem, you can try to set the FPS limit in game, if that does not work, you can try to enforce it in nvidia/AMD control panel for the game. json" and change. • 1 yr. We shouldn't have to spend hours messing around with in-game and nvcp settings to make the game work,. Let me try this out, I hope it works. You take the role of a. For example, if FPS ranges between 52-72FPS, then limit FPS to 60 in RTSS. And that I just had to be selective with what I install. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. Though it gets memey after a certain point. I also stream Starsector on Twitc. An in. This caused the clocks to be hit sometimes and then at other times drop to as low at 100MHz. 4 comments. That's a massive difference. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Can anyone think of any other solutions to eliminate or mitigate stuttering? 1 Kudo Reply. Do you have a AMD graphics card? because if you do you should go to the settings. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that. json in a notepad editor or similar and then search for maxShipsInFleet. For a while I have observed that FPS seems to tank after sizeable battles, and just a moment ago I was flying around at pretty stable in-system 60 FPS but immediately after a large(ish) battle my in-system FPS drops to sub-20 and hyperspace FPS is even worse at 12 - 18 FPS (was 40ish before slowdown). I've been using it with Starsector btw. note: The following is a transcription from a forums post by Alex. If your machine is decent, Starsector should run MUCH better with Java 8. json under Starsectorstarsector-coredataconfig. The shaderLib mod locks my game at 30 fps. Vendors specify how bad of a deficiency is, and how many units they will extra on depending on the severity of the deficiency. Campaign is very slow, combat is normal. Volkov Industrial Conglomerate - also known as VIC or simply The Conglomerate, is a quasi-religious transhumanist Megacorporation from the Human Domain era, focused on the bleeding. There could well be a battle of the modders from here on, as the veteran modder clearly has a vested. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. FPS only drops slightly when in the biggest fights with graphics lib mod installed (that mod is a resource hog for sure, try to disable it and see). FPS drops massively when using multi-display mode, regardless of AA being on or off. Still looking at 15fps. Wanted to play some starsector. I obviously downloaded it and started a new save file. 4,287 Views Mark as New;Even if they DO catch you you can always refuse to turn over your cargo for a small relation drop. So I just reinstalled the game for the new patch (love it to death, fwiw) and I'm having some awful slowdowns in combat. Starsector. 96a (Released) Patch Notes. You could restrict your mods a bit. sh. Ihave a i9-9900k, 2080Ti, 32GB RAM, I revert the CPU and GPU back to factory settings (both are slightly OC'd and that is sometimes a problem). It used to be called Starfarer. comments sorted by Best Top New Controversial Q&A Add a CommentStep 2: Look for a low hazard planet to colonize in an high danger system. New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. After the restart, my starsector now takes around 30-60 mins (estimate. One more battle/five more markets, and I have to restart. alternatively you can just copy some player fleet and skill set, many are very good and guarantee win again 90% in game enemy's. Modded being a bit more of a drop. 1. The next best capitol only has an upkeep factor of 0. Now, Starsector, a top-down single-player indie role-playing game proves the same fact. Built farmlands, station and patrol on both, packed everything with AI. json of a given mod to make it compatible with the current version. If I made battle size bigger, I’d probably melt something. Just make sure to read the note in the OP. and the save should load without difficulty. 1) There are a few things that seem to be hard-coded as far as the UI colors and scheme go. Go to starsector r/starsector. 3) Click on save to commit the changes. Without Razer - 5gb : 11 fps, 5. Repeat until you have enough cores. Through the intel control panel set the driver to max performance and minimum quality. Best. The only thing Starsector would benefit from. Put an alpha core in your star fortress, then bait an ordo to it. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. Why is my 90 fps not smooth like on my monitor? upvotes. I've been using it with Starsector btw. Colonies are player-owned settlements on planets within the sector. 3. The shift in FPS makes the game jittery, but again, it only happens when I move my cursor. . Change the damage modifier from 0. Starsector demands that you are good enough at the game's combat layer to consistently win against overwhelming odds, because the early game is always difficult. json and editing the volume of "nskr_takedown". Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Sports. Add Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships;. It's tied to the number of AI commanders - each ship commanded by an AI core has a chance to have a recoverable AI core. Saving/loading takes 5x longer than usual. It's mostly Annihilators, which as HE do little damage to shields. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. Specs Windows 8. Drop groups can be added to an entity's "dropValue" or "dropRandom" drops. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. Version 0. You can fire by press the. json file to allow you to transfer items. (large fight being my 2 carriers vs 5-10 ships) Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. r/starsector. Really not sure why you'd be seeing such a drop in performance - maybe some graphics settings changes to get a different game to run better? Bit of a long shot. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. A quick google search suggests that there's a compatibility issue between recent AMD cards and lwjgl,. If you increase fps to 60 for example your game will go twice as fast. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. While I agree that player loadouts can be better than AI loadouts, that still doesn't mean you automatically win since you're still just one person doing your best to pilot one ship. Setting forceNoVBO to false in settings. 7. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. Start heading back towards the planet and go dark. Unknown skies, adds a lot of cool new planet types and i think some backgrounds for each system. Trading them in for money and rep directly to a station commander is. I also stored 10,000 materials in a stable orbit ready for a return trip. Just enough to make it keep Fortress shield up, until Monitor is close to overload and has to drop shields. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. Honestly I was expecting more from Star Valor. Go to game's graphics settings and set Turf Effects, Long Range Shadows, HIgh Quality DOF, Bloom and Lens Flare to OFF. I used as many mods I could with max battles size, ran every test at least 3 times and got this on benchmark test of starsector. Hammerhead is still my go-to for destroyers. You can't simply unlock fps limit.